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the election should be decided by whomever’s phone is the most foss



I now have a hacker mug (hard to take a picture of)



Or if you parents go there and get the tour and buy one in the giftshop



#CGL #LNG







|sort |uniq -c|sort |head

That makes sense to anyone with a unix background

but I *hate* it

I needed:
all the IDs of events
then sort them (for uniq to be able to consume)
then get how many instances of each line there is
Then sort *by the number of instances of each line*



please please please please please please please boomers stop telling me how much you hate your wife and ribbing me like you expect me to understand. i love my wife. i am only at work to get money to live. my life is on hold when i'm not with my wife. fuck you fuck you fuck you, go to fucking therapy or get a divorce. jesus







They killed every single PCs in my party

There was a real bad roll, the PCs failed a fairly easy save vs some banshees, and everyone died

Oh, I thought you were talking about the resurrection dice roll.

So yeah, in this case it provided story material because you were somewhat prepared for that outcome. Which may not be the case for all DM if they have a specific idea of the course of the story. When a single player dies, for example, it's harder to recover from it because someone actually stops playing IRL, while in a TPK all the players suffer the same fate, which puts you on the spot but doesn't introduce an imbalance in the player involvement.
This entry was edited (2 days ago)

I wasn't really prepared at all. But I managed to take the tools I had to make a different story.

And the stories we can build from dice allow us lots of things.

And I know there there's enough spotlight rotation that being out of the spotlight due to death is usually the same as being out of the spotlight due to being in another room.

Are you saying that you couldn't have thought of the specific outcomes dice created?
This entry was edited (14 hours ago)

I am saying it's more fun if the dice are an equal voice affecting the story, and that changes how play happens and builds messier, more complicated stories

We also had an instance of a single character dying (mine) that was unplanned for, though admittedly I was resurrected on the nearby Paladin Planet either that session or the next.

The death was still incredibly narratively relevant though, but made so by @silverwizard's reaction to the dice (and my character alignment shift). Admittedly, there were setting and character pieces in place to support the resolution already and @silverwizard is a fantastic improvisational GM, but I think it can serve as inspiration to remember that even potentially unfun outcomes of the dice can be made fun with careful interpretation.

To be fair, the problem was 6 AoE save or dies a round. Minus however many the remaining living PCs could drop in a round, except the PCs were focusing the higher CR Death Knight, because we used narrative threat assessment, not mechanical threat assessment.

Shush - they were so low of DC that he needed a 3 to fail them, he should have been fine

And banshees are cool and thematic when paired with Death Knights

And once you go through a labyrinth made of skulls you HAVE to meet a death knight, there are rules



Favorite comment I read this morning:

"open source makes software that is good for developers, not the users".



I... uh... have a problem

I believe the Brandon Sanderson "hard magic" systems and other bullshit are definitely a direct response to Dungeons and Dragons and computer roleplaying games - since by definition those games are formal systems

However, predating this, we have the Hermetics who explicitly went out of their way to apply the scientific method to mysticism (especially: Chymical Wedding of Christian Rosenkreutz) which went out of its way to marry magic and science, and then later the 60s use of the scientific method to attempt to study psychic powers (this later came out in Dungeons and Dragons with psionic rules and their use of the term Sciences to dictate types, and that attitude for different psychic powers)

Dungeons and Dragons was explicitly influenced by people like Carl Sargent - https://en.wikipedia.org/wiki/Carl_Sargent - who applied parapsychological principles to his mysticism, and Gygax definitely was of that realm.

HOWEVER - despite the fact that Dungeons and Dragons applied a lot of formalism to its magic, and definitely had people influenced by the Hermetic and Parapsychological schools writing it - you can also see that formalism in games like Unknown Armies which reject those traditions. I am fairly certain that until Mage the Ascension or Ars Magicka there wasn't an institutional belief that you could balance magical powers without VERY strictly formalizing them - since the original drive was from wargames, where very specifically defining all yours powers mattered to keeping the game fair.

Later games, like 4th and 5th edition D&D have stronger computer game analysis of them where everything should be passed through a neutral interpreter, and then results come out - and so VERY formal magical rules are required, the same as every other VERY formal rules (see the skill rules in Xanathar's Guide to Everything).

But I think a lot of modern mystical formalism is the other way around, where people do their formalism to historical magic, through the lens of computer games/roleplaying games.

At least - those are the off the top of my head thoughts.



Monitoring and alerting matters a lot - and I hate it when there's problems and they are only obvious to someone who knows the system

and it's worse when your monitoring and alerting is bad enough that only ops can see the problem and your devs just wont look

Important new problems are showing up

it took me two days to prove to people that the problem existed - and I built the tooling to repeatedly do it - but now it's a crisis and someone was woken up by it multiple times last night - because I couldn't build new tools fast enough

I wish I could get support to solve problems BEFORE I was done proving it beyond a shadow of a doubt





Woooooooooooooow

He's just sidestepping land rights and treaties







There's two people left in the office

Customer Support singing songs
And me swearing under my breath

At least one of us is practicing joy