@Rivetgeek Imagine believing it was Critical Role that made D&D surge and not various sociological factors around a rise in third spaces, money managed hobbies, and the end of the Satanic Panic
People start making great games and people clearly supporting them by crowdfunding millions of dolars, as well as gigantic communities coming from free and CC games and the average D&D player reaction is: TTRPG community is dead now.
God, I had no idea who this guy was before this essay but I hate him now.
@grepehu I guess he wrote a book on the early history of TSR, but even with that the criticisms were that he concentrated entirely too much on the financials.
@Andrew (he/him) @Rivetgeek being charitable, he seems to think D&D and Critical Role are the Brand and RPGs die if people don't support the brand. Hence the thing about Coleville not making D&D content.
silverwizard
in reply to Rivetgeek (He/Him) • •Rivetgeek (He/Him)
Unknown parent • • •Rivetgeek (He/Him)
Unknown parent • • •Grepehu
in reply to Rivetgeek (He/Him) • • •People start making great games and people clearly supporting them by crowdfunding millions of dolars, as well as gigantic communities coming from free and CC games and the average D&D player reaction is: TTRPG community is dead now.
God, I had no idea who this guy was before this essay but I hate him now.
Rivetgeek (He/Him)
in reply to Grepehu • • •Andrew (he/him)
in reply to Rivetgeek (He/Him) • • •my first response was "who?" then I googled and looked at the essay.
He equates the whole of TTRPGs to D&D, which while the lions share of the market isn't the whole market.
eh -- yeah I agree with your take
silverwizard
in reply to Andrew (he/him) • •@Andrew (he/him) @Rivetgeek being charitable, he seems to think D&D and Critical Role are the Brand and RPGs die if people don't support the brand. Hence the thing about Coleville not making D&D content.
It's bunk but it's a common capitalist theory