Thinking about a tabletop RPG where the attributes are roles.
So - basically take the Leverage (RPG) model with Hitter, Hacker, Grifter, Thief, Mastermind and then use that in place of like, Strength, Dex, or Intelligence and so on. I would probably use a die pool system since I love it, and so you'd end up with Role + Skill.
And then I think the secret sauce is that you set the consequences of failure based on the Role used. So a Hitter failing generally is hurt, a Grifter is identitied, and a Thief is seen.
If you have each role be attached to a specific kind of health bar - it can incentivize changing roles and so on.
#TTRPG #RPG
So - basically take the Leverage (RPG) model with Hitter, Hacker, Grifter, Thief, Mastermind and then use that in place of like, Strength, Dex, or Intelligence and so on. I would probably use a die pool system since I love it, and so you'd end up with Role + Skill.
And then I think the secret sauce is that you set the consequences of failure based on the Role used. So a Hitter failing generally is hurt, a Grifter is identitied, and a Thief is seen.
If you have each role be attached to a specific kind of health bar - it can incentivize changing roles and so on.
#TTRPG #RPG
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silverwizard
FoolishOwl
•silverwizard
I'm thinking about the Class and how it's a metafictional contract. And I dunno.
My current Burning Wheel game has class setup as a thing everyone *is*. Each of the PCs are a class, and so the game is more lenient on them when they are trying to embody that. And having tools to say "You are the Wizard" is interesting to me, without writing down a list of Wizard Only powers, or a list of skills that, if you take them, make you a wizard.
Phil
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silverwizard
Digital Mark λ ☕️ 🕹 🙄
•SSK: Schizophrenic Serial Killers vs. the Insects from Shaggai
https://mdhughes.tech/rpg/ssk/
#ttrpg #rpg #ssk #bugsInYourHead
SSK: Schizophrenic Serial Killers vs. the Insects from Shaggai - Mark writes
Mark writestrellis
•silverwizard
And career based skills definitely have the things I'm thinking about!
silverwizard
A Mastermind can climb to set a trap, and a Hitter can climb in order to fuck someone up, and a Thief can in order to get somewhere. Feeling some level of Blades in the Dark actions in this thought process.
People have been mentioning a lot of systems that do this - and I don't know how my thought differentiates from them, except in saying I think it's more like FAE.
Also - I am loving all the games I'm being pointed at!
silverwizard
But yeah - this is definitely me wanting to do something Cortexy.
But I think Leverage (and cortex by extension), makes you wanna roll your best stat all the time, and the times you don't are either because Plot Point, or because you're doing it for a specific kind of fun.
silverwizard
Dictating success and failure!
Failing on the Lockpick/Rogue pool means the door isn't open.
Failing on Warrior/Battleaxe means that you are *noticed*.
And that stuff seems like the thing I wanna try messing with.
silverwizard
I want the dice to match the feeling in the fiction. If you approach the door of the Tower of High Sorcery and you try to Warrior through, I want that to be horrible, but if you Rogue or Wizard, that should be easier.
And, to be clear here, it's not about blocking the Warrior, it's about opening the Wizard as a valid option, and so on.
I also think adding things like "Role HP" is my useful brain.
silverwizard
I just always worry about that kind of thing where, why would a Wizard main ever roll Rogue, if Rogue can pick locks, but a Wizard can magic them open
I've not seen enough Dragon Prince to know if you can, say, detect the workings of a wizard or whatever
silverwizard
Blah, I need to get into that series and game
Tiiiiime