I find the idea of playing fair in a single player video game insipid
People love to talk about "fun trumps rules" or "rule 0" in TTRPGs and the same applies to videogames.
I actually think it applies less in TTRPGs because of the multiplayer aspect, rules are expectations, and changing them matters more and should be thought out
Alex P. 👹
in reply to silverwizard • • •silverwizard likes this.
Alex P. 👹
in reply to Alex P. 👹 • • •silverwizard likes this.
silverwizard
in reply to Alex P. 👹 • •@Alex P. 👹 Just confirming here you mean TTRPGs
And I definitely feel like that's one of those cases where the table can/should/very should discuss breaking down those kinds of things. Stopping people from exploiting by discussing.
I'm also just a fan of looking at games as a series of consequences, and be like 'OK, teleporting peasant railgun, how does that change the world?"
I am also a fan of saying things like 'Ok, so you teleported across the continent with a peasant, that doesn't mean that the item is moving at the speed of sound, it's moving at normal speeds, no it doesn't make sense, but that's your fault"
Alex P. 👹
in reply to silverwizard • • •oh i mean in video games
sometimes you can totally ruin a single-player game by giving people a choice to do something un-fun rather than something really fun, even though it's just a *choice* the player is making
silverwizard likes this.
silverwizard
in reply to Alex P. 👹 • •@Alex P. 👹 Oh! that! Yes! I am definitely the worst about that.
But I am the kind of person who will be like "Oh, Morrowind wants me to be useless for the first four hours of gameplay, this is dumb, I'm going to edit my save file", which is what I'm talking about.
If you give me a bad option I could spend 20 hours grinding on, I'll just skip that 20 hours in the game of "How did you encrypt your savefile" instead of "Develop an RSI"