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In #VideoGames, we're all familiar with display engines struggling to render complex scenes, leading to stuttering or lower frame rate. I'm curious about the opposite, cases where the simulation itself is struggling but the rendering done in parallel is just fine? Video examples appreciated.
in reply to Hypolite Petovan

In the main title I am working on, the world is generated in the background as you play the introduction/tutorial.

This sometime make the title run slowly with some hitches although there is nothing hard to render.