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I wish halberds had better stats in 5E. Matter of fact, most of the interesting weapons have worse stats than the vanilla style weapons, so you're better off with just a sword or something
in reply to Sid🇵🇸

honestly it's better to just call one of the basic weapons something else and use the better stats
in reply to Jackknife ⚔️

@vultureculture yeah, when it's my friends and I playing, we'll do whatever. I had a whip that had better stats than the base game.
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Sid🇵🇸
@amos like I can brain a guy who was dazzled by my amazing halberd
@Amos
in reply to Sid🇵🇸

for BG3, i feel like it's exacerbated by which weapon types have premium special magic items

(there are at least three good magic halberds tho — one for damage resistance, two for bonus damage; but none of them scream OP like some of the greatswords do, to me)

in reply to Sid🇵🇸

what i've learned about the game is that if a doodad gives you some weird inscrutable little not-in-the-tabletop-game add-on like "lightning charges," "arcane synergy," "force conduit," or "radiant orb," you should spend like a whole minute carefully reading the description to figure out whether it's actually super duper broken

(so far those four weirdo keywords seem to be the most powerful to me, though the value depends on how specifically they're applied by each item)

in reply to Sid🇵🇸

This has always been my experience with computer versions of d&d. "Ooo, I'll specialize in axes!", "Hey, I'll take exotic weapon proficiency this time!" ➡️ "oh look, another sword 🙄"
in reply to Tak!

@Tak! @Sid🎨 the worst part is that "did the main character take a weapon spec" should be one of the easiest things in the world to notice (harder with fewer feats, but damn), and just *changing them* is what any DM would do