Skip to main content


A group asked about an impromptu game.

Need to write a thing in the next ~5 hours for fantasy world of guild-contracted monster hunters.

Send me your ideas! I'm too hungover to make my own...

in reply to Malin

One of them is secretly working for the monsters, who have their own guild of hunter-hunters.

You can probably burn two hours of game time on contract negotiations.

Blunderbusses.

in reply to Malin

Contest between various guild teams, players vs NPCs, a series of particularly aggressive things are released into a problematic environment - say a marsh with a ruined monastery, and they get bragging rights if they earn the most points, and get the choice of best contracts for a year.

Added complication, if blood is spilt in the monastery it summons spirits of reprisal, Kroll, or the alien Alf.

Marshy-Monastery Picture

in reply to Malin

@π•Έπ”žπ”©π”¦π”«
1) currency, the currency of the contract matters, since base metal value can fluctuate differently, and the lord's face on the coin matters
2) The Guild *isn't* corrupt, but pretty powerful, constantly bringing it in conflict with corrupting influences
3) the monsters are useful sometimes so not all contracts are for fighting and killing, capturing and redirecting has value

?

in reply to Malin

sort of an obscure pick, but I really enjoyed running this one page dungeon that sort of has a monster hunter theme

scribd.com/document/776959275/…

in reply to Malin

yeah I saw that, but I can't imagine what it actually did
in reply to Malin

they are given a boat, harpoons, some guy called Shmael and the instruction to not come back without the white heart.

Which turns out to be the mermaid king, who does enjoy turning the hunter into the hunted and is actually the guy who hired them in the first place.

in reply to Malin

the monsters have useful harvestable body parts, teeth, venom, hides, etc, and cleaning a kill is a skill apart from hunting and killing.
⇧