Since folks are talking about it, safety rules in #TTRPG *facilitate* your ability to tell the darkest, rawest, most twisted, and most vulnerable stories possible. If you're laughing at them, you're probably stuck in the gaming equivalent of missionary.
Amazing Game Play New Takes on Skill Conflicts & Magic Systems for injuries, morale, Noir, Horror, & Warfare A Rich Sci-Fi Fantasy Setting Wide Open Advancement System
"Transhumanism is about how technology will eventually help us overcome the problems that have, up until now, been endemic to human nature. Cyberpunk is about how technology won't." - Stephen Lea Sheppard.
> Transhumanism is about how technology will eventually help us overcome the problems that have, up until now, been endemic to human nature. Cyberpunk is about how technology won't.
The dungeon tiles are a different font, so probably.
I also disagree with the point that Cyberpunk can't do good Cyberpunk, since, well, I've run a bunch of Cyberpunk in it. I think the author isn't leaning into the 80s RPG action aspect, since he's writing in a context where RPGs have changed a lot, and asking a very old game to be like a modern game.
Claes Wallin πΈπͺππ° 2 years ago
https://forum.rpg.net/index.php?threads/is-cyberpunk-v-3-a-failure.277274/post-6091068
Literally from a post dunking on how bad some game called Cyberpunk is. Is it the same game? That would be ironic.
(yes, the tweet is about a map maker, not the game itself)
silverwizard 2 years ago from ZoobopDeDoDop!
I also disagree with the point that Cyberpunk can't do good Cyberpunk, since, well, I've run a bunch of Cyberpunk in it. I think the author isn't leaning into the 80s RPG action aspect, since he's writing in a context where RPGs have changed a lot, and asking a very old game to be like a modern game.
I just liked the quote.
Claes Wallin πΈπͺππ° likes this.