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in reply to Ron Gilbert #FuckTrump

#Alt4You :
Code excerpt.

"barrel": [
{ loot="common" odds=0.10 }
{ item="gold", amount = @() { return random(0,5) }}
]

in reply to Ron Gilbert #FuckTrump

nothing new to you im sure (and you likely have other methods to address this), but for folks who hate how e.g. 5% drop means you might get it on the first run, or it might take 100 runs, you can make the individual player's experience be closer to what the averages describe, instead of that only being true when you average the experience of a large number of players.
blog.demofox.org/2020/03/01/us…
This entry was edited (1 year ago)