@HippyWizard that's not a feature of who's rolling, it's a feature of the range of outcomes the mechanics provide (similar to "just squirm away from the guy holding a knife to your throat, it's a few points of damage, who cares" for people who play D&D with just the combat rules)
@SaddestRobots Definitely. I agree. It's just hard to capture the moment where the player is reactive. Now, I tend to see this in games where players have very few defenses resources. So, maybe it's more a feature of all-or-nothing damage mechanics.